﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ERF.Physics
{
    /// <summary>
    /// The base class for logic, such as gravtiy, in the physics engine.
    /// </summary>
    public abstract class PhysicsLogic
    {
        internal PhysicsEngine parentEngine;
        public abstract void ApplyOnBody(float timeSinceLastUpdate, Body body);
    }
}
